![]() ![]() ![]() ![]() He’s much nicer than Jaquio.These days, you can’t swing a stick in the game market without hitting a retro tribute to a classic from the 8-bit era. He doesn’t send you back to the beginning of the level either. Also, the last boss’ forms actually stay dead after you die or continue. You just go back to the previous checkpoint. You never go back to the beginning of the level, even after continuing. The biggest thing that makes the game easier is how generous the checkpoints are. The difficulty in the Famicom version of NGIII feels pretty average for an NES action platformer. Easier than some of the hardest NES games, but it isn’t exactly Kirby. This makes the game a lot easier than the first two. Ryu runs slower, his jumps are floaty, and even the enemies move slower. The first thing I noticed is that this game is much slower than the first two. Series like Zelda, Castlevania, and Mario had their weird sequel with number 2, but number 3 is the weird one of the bunch for Ninja Gaiden. It’s just not on the same level as Ninja Gaiden 1 and 2. The Famicom version of NGIII isn’t a bad game, though. They turned the easiest Ninja Gaiden into the hardest Ninja Gaiden. They took away unlimited continues and capped them at 5 (there’s a 99 continues code, though), increased damage taken, put in extra enemies, took out many health refills, and made it so you still took damage during knockbacks. Apparently, the US branch of Tecmo wanted NGIII to be harder so that it couldn’t be easily beaten in a rental, so the developers did as they were told. The NES version of Ninja Gaiden III is kind of a mess. The game I played the most for this review. That's the Famicom version of Ninja Gaiden III. Maybe the title should say Ninja Ryukenden III. Also Available On: Wii U and 3DS Virtual Console ![]()
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